Saturday, July 7, 2007

UTMOD V2.0

I finished this version a few days ago but hadn�t got a chance to update the forums as yet. This is version 2.0 of the project; the team agreed on a texture and item to create so I went about making it and importing it into unreal as a modification to an existing game mutator.

The mutators function is to randomly spawn *presents* on the map that can be touched and picked up by players *or bots* and award them within game powers, the mod fits the criteria set by the team because it's an item that can be picked up and tracked, they spawn in a random but set pattern and disappear from the map is the subject takes too long to pick it up, however a disappeared item simply respawns in another location.
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Creation and Design.
I managed to get in touch with the mutaros creator Steve aka The Catcher who gave me a few tips and tricks on how to comprehend unreal script and customize his mutator as I saw fit, the knowledge and assistance was priceless. For future reference here are the URL's that he gave me which contain various tutorials on working with unreal.
http://wiki.beyondunreal.com/wiki/Static_Mesh_Modeling
http://3dbuzz.com/vbforum/showthread.php?t=84303
http://fordy.planetunreal.gamespy.com/links.htm
Instead of using 3DSmax and having to export my model using Actor X, Steve recommended that I build the static mesh inside unreal tournament, this design had a 50 percent chance of success as the tutorial didn�t recommend making meshes in UT due to software limitations. I'm pleased to announce that in my case...it was wrong.


Here you can see one of the many static mesh's created, I had to trial and error a bit to get things just right.

This is what the mutator looked like before

And after.
As previously stated Steve�s assistance was invaluable..I know nothing about unreal script besides a few beginner tutorials, coding like this would have been nearly impossible for me under the time restraints if I were on my own.

That�s just a smidge of the code for one of the presents.u
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2.0B?
I�m calling this 2.0Beta because it isn�t what was first imagined by the team. The final version would contain items that we can manually place in the map using unreal ed. As I work on that I will keep the forums updated on the progress, however I am pleased to know that we have multiple versions of the modification.

_________________
K.Rowe
BC Student
IETG Member
Media Grid Member

Tuesday, July 3, 2007

UTMOD

Hey everyone, after reviewing the code I learnt that it's enginered to place items on Navigation Nodes. I can manualy add , remove, or change the position of these nodes and thus control where Items spawn. I tried it and it works perfectly with the fact that I can tell the mod to spawn more presents. Another way is to associate the mod with another item, I'll experiment with that but in the mean time Nodes work and work well.


The Apple looking object is a Navigation Node used to tell bots how to get around a map.

_________________
K.Rowe
BC Student
IETG Member
Media Grid Member