Digital Molecular Mass
A Story By
Kamal.O.Rowe
The thin line between the virtual world and that of our own has been blurred once again. In today’s gaming environment of specular shader models, dynamic real time light, and volumetric particle systems, game developers and users of 3D technology have obtained an almost photo realistic representation of the real world in 3D. However they still wonder if it is possible to extend this realism beyond visuals, beyond that bump mapped texture on the wall to natural life like interactions between gamers virtual avatars, and the gaming world.. This is the question a few engine developers have asked and answered. A few days ago LucasArts announced their newest game, Star Wars: Force Unleashed. Its developer proudly displayed the power of the games engine which features a new technology called Euphoria. This engine allows the gaming world to witness an unprecedented amount of realism as new technologies, such as DMM, or digital molecular mass, allow for material to be dynamically simulated in real time and Euphoria, which is LucasArts’ version of the Natural Motion Engine, also known as Endorphin.This engine allows characters that react realistically to their environment while creating AI thats more self aware than ever before, and almost eliminating the need for prefabbed animations. These technologies promise to change gaming as we know it and footage of these tools in action give evidence that they just might do that. Gamers and 3D designers alike should keep an eye on these tools, as their implementation will bring Virtual Reality one step closer to the real thing.
There are a few videos available which demonstrate the power of these engines mentioned above: Star wars Demo One, Star wars Demo Two, Natural Motion Demo
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